Adding textures or other static elements is very easy, just create a new layer and then use the “Match Layer Across Frames” function. To make the animation loop I just copy and reverse the existing frames, then delete sequential duplicate frames. Adding rotating elements is a pain you need to make each new rotation in its own separate layer and toggle layer visibility in each frame. Here I selected my two framed and tweened them together, adding three extra frames. You can get to all of the neat animation functions by clicking on the small button in the top right of the Animation window. Photoshop CS5 can tween layer position, opacity, and layer effects between different frames. You can move around the different layers in this frame to change the character’s position. He looks pretty complete now! Go to Window > Animation and click on the duplicate frame button (it looks just like the new layer button) to create a new frame. I put each separate component in its own layer and reassemble the character, using original copy for guidance: You’ll want to do any color tweaking here, while everything is still in one layer. In the Document tab you can set the canvas style to transparent, then export the image as a png and bring it into Photoshop. I usually add extra triangles to pieces that fit below another part, like the tongue and teeth in the lower jaw. It’s important to think about the character in terms of layers. The next step is to explode your character! I make a copy of my image and then removed all of the different components using the Paint Selection tool. I left off his arm because I wanted to have it off-grid, and I planned to add his eye later in Photoshop. The first step is to just draw the character in Hexels using trixel mode.
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